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    Persuasive Games: The Expressive Power of Videogames (Mit Press)

    Beschreibung Persuasive Games: The Expressive Power of Videogames (Mit Press). An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.



    Buch Persuasive Games: The Expressive Power of Videogames (Mit Press) PDF ePub

    Persuasive Games: The Expressive Power of Videogames Mit ~ Persuasive Games: The Expressive Power of Videogames Mit Press: : Bogost, Ian: Fremdsprachige Bücher

    Persuasive Games: The Expressive Power of Videogames ~ Persuasive Games: The Expressive Power of Videogames. By Ian Bogost. Ian Bogost Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010). Search for other works by this author on: This Site .

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    Persuasive Games - Masaryk University ~ Persuasive games: the expressive power of videogames / Ian Bogost. p. cm. Includes bibliographical references and index. ISBN-13: 978-0-262-02614-7 (hardcover: alk. paper) 1. Video games—Social aspects. 2. Persuasion (Rhetoric). I. Title. GV1469.34.S52B64 2007 794.8—dc22 2006032621 10987654321

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    Persuasive Games: The Expressive Power of Videogames ~ Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression .

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    Persuasive Games - Ian Bogost - Englische Bücher kaufen ~ He is the author of Persuasive Games: The Expressive Power of Videogames and Unit Operations: An Approach to Videogame Criticism, and the coauthor (with Nick Montfort) of Racing the Beam: The Atari Video Computer System (2009), all published by the MIT Press. Produktinformationen. Titel: Persuasive Games: Untertitel: The Expressive Power of Videogames: Autor: Ian Bogost. Folgen Suchergebnisse .

    Ludologie – Wikipedia ~ Ian Bogost (2008): Persuasive Games. The Expressive Power of Video Games. MIT Press, Cambridge, Mass. Andreas Jahn-Sudmann & Ralf Stockmann (2008) (Hrsg.): Computer Games as a Sociocultural Phenomenon. Games Without Frontiers – War Without Tears. Palgrave, Basingstoke, New York. Espen Aarseth (2004): Genre Trouble, in: electronic book review .