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    Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Mit Press)

    Beschreibung Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Mit Press). An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.



    Buch Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Mit Press) PDF ePub

    Game Sound: An Introduction to the History, Theory, and ~ In "Game Sound", Karen Collins draws on a range of sources - including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves - to offer a broad overview of the history, theory, and production practice of video game audio."Game Sound" has two underlying .

    (PDF) Game Sound; An Introduction to the History, Theory ~ The Footnotes 1. Sustained academic attention to video game music started gaining momentum most clearly with the publication in 2008 of both a monograph and an edited volume by Karen Collins, and .

    Game Sound / The MIT Press ~ An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies.

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    Journals - Video Game Studies - Research Guides at ~ Computer and Video Game Studies Journals These are just a few academic journals and other sources that publish articles and reports in the field of computer and video game studies. Articles may also appear in general databases, such as the databases listed on our guide.

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    Making Music: The 6 Stages of Music Production / Waves ~ You need to practice the things you’re learning. Make music without any intention. Press record and see what comes out. Then try and make it sound good. By doing this over and over, you’ll build up your technique and can work effectively whenever you have a message you want to get across. Music production is simply the process of making .

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